![metal gear solid v review thread reddit metal gear solid v review thread reddit](https://i.redd.it/a63yskvh6au21.jpg)
- #METAL GEAR SOLID V REVIEW THREAD REDDIT CODE#
- #METAL GEAR SOLID V REVIEW THREAD REDDIT SERIES#
- #METAL GEAR SOLID V REVIEW THREAD REDDIT PS2#
All those intriguing but impossible-to-resolve mysteries had to come to a head here, and much as with the works of Kojima’s hero J.J. only to step back in once his successors cried out for help. With each Metal Gear sequel, Kojima painted the storyline into a corner and proclaimed himself done with the franchise. It didn’t help that MGS 4 also had to serve as the finale to the saga of Solid Snake and the Patriots, a loose narrative that Kojima pretty clearly never intended to resolve himself. Instead, MGS 4 played out with a stifling, linear design packed with underutilized mechanics - a real step backward after the immersive jungles and mountains of Metal Gear Solid 3. The dynamic environments and constantly evolving battlefields that would force players to scramble to devise new tactics? The competing factions that Snake could partner with or betray? Nowhere to be seen. Its first HD creation, Metal Gear Solid 4, arrived delayed, over-budget and lacking many of the features early promotional materials had promised. Kojima Productions didn’t manage to dodge that bullet.
#METAL GEAR SOLID V REVIEW THREAD REDDIT PS2#
The Japanese game development industry as a whole struggled to come to terms with the high-definition console generation, which strained the workflow logistics that had locked into place during the PlayStation and PS2 era. Metal Gear Solid 4 Kojima Productions/Konami 18: Metal Gear Solid 4: Guns of the Patriots (PS 3, 2008) Kojima has said this is his least favorite Metal Gear, and we’re inclined to agree. It’s a good thing this mess was built from the materials of a truly great and innovative game, or else Metal Gear would have been dead in the water right here.
![metal gear solid v review thread reddit metal gear solid v review thread reddit](https://i.redd.it/aafrt26nnsj31.png)
On top of that, the radio communication system dispenses clues that the new layouts render inaccurate or irrelevant. This makes it a lot more difficult for protagonist Solid Snake to move from screen to screen without triggering an alert on nearly every screen - a hazard the MSX original reserved only for the most difficult sequences toward the end of the quest. Enemy line-of-sight mechanics are broken, and patrols are rerouted within the new level layouts. But the NES game’s greatest failings are more pervasive, and more subtle. Many people lament the fact that it strips out the final encounter with the imposing Metal Gear weapon itself (instead, you blow up a defenseless computer like the tough guy you are). The result: a broken, unbalanced rendition of a good game. In doing so, the developers stripped out the fair sense of balance Kojima’s team had so carefully designed into the MSX original.
![metal gear solid v review thread reddit metal gear solid v review thread reddit](https://assets.vg247.com/current/2015/09/Metal_Gear_Solid_5-snake-horn.jpg)
The team responsible for converting the MSX game kept nearly all the same components and mechanics, but completely reshuffled the layout of the Outer Heaven fortress in which the action took place.
![metal gear solid v review thread reddit metal gear solid v review thread reddit](https://i.redd.it/n467vcznt5g01.jpg)
It was a smart business move in and of itself, but Konami went about it poorly. So, for the American market, Konami had the game reworked for the country’s favorite console, the NES.
#METAL GEAR SOLID V REVIEW THREAD REDDIT SERIES#
The Metal Gear series began life on the MSX home computer/console hybrid, a platform with almost zero presence in the U.S. Metal Gear (NES) Konami via VG Museum 20: Metal Gear (NES, 1988)
#METAL GEAR SOLID V REVIEW THREAD REDDIT CODE#
Which Metal Gear game deserves the code name. as bonus modes or discs with other games, and titles that never saw home release, like Metal Gear Arcade. I skipped the Metal Gear Online games, as those only ever shipped in the U.S. So as Metal Gear embarks on its post-Kojima journey with a multiplayer survival game that bears little meaningful connection to the long-running tale of Solid Snake, Big Boss and the lumbering nuclear missile robots for which the series is named, I took the opportunity to go back over all 21 official Metal Gear games that Konami has released in America through the years, ranking them from worst to best. Unfortunately, Kojima underwent a messy divorce from Metal Gear publisher Konami toward the end of development on 2016’s Metal Gear Solid 5: The Phantom Pain, and the two have parted ways. The series debuted in 1987 as the brainchild of a young designer by the name of Hideo Kojima, and - with just a few exceptions - Kojima shepherded each entry through the years. For nearly three decades, Metal Gear held a unique place among video game sagas. With the debut of Metal Gear Survive, one of gaming’s longest-running franchises closes the book on one era and begins a new one.